///////////////////////////////////////////////////////// //// /// /// //// /// ///// ///////// //// // /// // /// // //// // /// /// ///////// //// // /// // /// //// //// ///////// //// // /// // /// /// ///// ///////// //// // /// // /// /// /// /// //// //////// //// /// /// /// //// /////// ////////////////////////////////////////////////////////////////////////////////////// //Zom_db 1.52 cfg - all variables have defaults but can be overridden by this file. //If you're using other cfgs, make sure 'logfile' is set to 0 in them or the mod won't start. //////////////////////////////////////////////////////////////////////////////////////
set scr_ignorelastzom 0 // 1/0 - set to 1 if the mod is having trouble picking zombies set scr_gravity 1000 // persistent gravity setting set scr_falldamage 1 // 1/0 - enable/disable fall damage set scr_autospawn 1 // automatically spawn zombies after 35 seconds - decreases by 5 seconds every time set scr_zomclass "" // force zombies to pick a specific class. Options: fast, poison, normal, electric, ice, dog, special, "" set scr_starttime 120 // time in seconds until a zombie is picked set scr_zomspawnprotection 1.5 // time in seconds after spawning that a zombie can't be damaged/mined set scr_spawnprotectmsg 1 // 1/0 - spawn protection activated/finished messages set scr_zomweps 0 //if zombies are allowed hunter weapons (they don't do any damage)
set scr_arq 1 // anti ragequit //set to 0 to disable //set to 1 so that ragequitters are forced to be zombies next game //set to 2 so that ragequitters lose 5 ranks next game
set scr_allowspectate 0 // 0 = no spectating, 1 = spectate zombies only, 2 = spectate hunters only, 3 = spectate all set scr_allowspectatemove 0 // 0 = don't allow players to move freely in spec, 1 = allow free movement set scr_kickspec 1 // kick inactive spectators (!!!bans for sv_kickbantime duration!!!) set scr_kickspectime 120 // if you spectate for this long, you're gone set scr_redirect 0 // redirect players to another server when this is full (server will only get max players -1) set scr_redirectip "192.168.1.1" // IP to redirect players to
set scr_health 100 // default starting health of hunters set scr_zom_scorelimit 100000 // no scorelimit is used, but otherwise it'll screw up the score bar set scr_zom_timelimit 25 // 25 is good
set scr_unlimitedammo 1 // 0 = normal ammo, 1 = always unlimited, 2 = only get it by attacking zombies set scr_zammotime 15 // time players are allowed ammo after hurting a zombie with scr_unlimitedammo 2 set scr_interval 1 // refill hunter's ammo every 1 second set scr_bubbles 1 // 0/1 - enable/disable bubble items
set scr_c4 0 // set to the number of c4 packs players are allowed to throw at once set scr_rpg 0 // 0/1 - enable/disable RPGs set scr_gl 0 // 0/1 - enable/disable grenade launchers
set attach_allow_assault_gl 1 set perk_allow_c4_mp 1 //*leave these at 1* - instead use the three dvars above to control them set perk_allow_rpg_mp 1
set scr_zommusic 23 //music to use, 0 = disable, 1 = the mp3 in z_zomdb_ext.iwd, 2 - 27 = various cod4 tracks //set it to -1 to loop all 5 tracks!
set scr_dogs 1 // 1/0 - enable/disable dogs set scr_doghp 15 // set to the amount of HP you want dogs to drop - 0 to disable set scr_hunskull 25 // at this amount of hunters (or less) fast zombies get skulls to throw set scr_graves 1 // 1/0 - enable/disable graves when hunters die set scr_fog 2 // 0/1/2 - 0 = no fog, 1 = map fog, 2 = black zombie fog set scr_showteam 1 // 1/0 - enable/disable overhead team names (always visible before a zombie is picked)
set scr_skipmsgs 0 // set to 1 to disable the scr_dogs and scr_lasthighest messages people see when they first spawn set scr_showhighscoremsg 0 // 1/0 - enable/disable message showing player on server with the highest score set scr_showhealthmsg 1 // 1/0 - enable/disable message showing how much health hunters spawn with set lastfirstzom "lolol" // ignore
set scr_strongsniperHS 1 // 1/0 - enable/disable strong headshots on snipers set scr_perks 1 // 1/0 - enable/disable rank perks and unlocks as seen in the help menu set scr_mines 1 // 1/0 - enable/disable mines set scr_movemines 3 // number of times you can move mines
set scr_lasthighest 1 // 1 = last man is the player with highest score, 0 = last man is last hunter alive set scr_randomlastscore 0 // this setting only takes effect when scr_lasthighest = 1. Set this to 1 to pick a random lastman from the zombies with the top 5 highest scores. If you enable it, it's probably an idea to put a message on the server explaining it, so that players understand that it's not always the best player who gets to be the lastman.
set scr_lastman 1 // 1/0 - enable/disable lastman set scr_lastcamp 0 // 0 = anticamp for lastman, 1 = no anticamp set scr_invert 0 // 1/0 - enable/disable inverted screen when the lastman is active
set scr_drops 2 //0 turns healthpacks/mines when zombies die off, 1 makes all zombies drop healthpacks //2 does the same, but the zombie who was randomly picked drops a mine instead
set scr_killerdrops 4 //wait this amount of seconds until anyone but the killer of the zombie can pick the health/mine drop up. //set to 0 to allow anyone to pick up item drops, //set to 30 to only let the killer pick up the item drop
set scr_minestokiller 1 // 1/0 - dropped mines go straight to the killer if set to 1
//remember, scr_showhealthmsg 1 shows hunter's current spawn health before these set scr_msgdelay 25 // delay between server messages (seconds) set sv_msg1 "^2My Xfire: novemberdobby/novemberdobby2" set sv_msg2 "^2NO RECRUITING/ADVERTISING" set sv_msg3 "" set sv_msg4 "" set sv_msg5 "" set sv_msg6 "" set sv_msg7 "" set sv_msg8 "" set sv_msg9 "" set sv_msg10 "" set sv_msg11 ""
//If you enabled this class then change the values! I can't stress enough how the example wouldn't work. set scr_specialclass 0 // 1/0 - enable/disable the class set scr_specialclass_name "^1Juggernaut" // class name: you can use colours set scr_specialclass_speed 70 // as a percentage of 100% set scr_specialclass_damage 10 // knife damage set scr_specialclass_health 400 // health - between 1 - 1000 set scr_specialclass_fzhealth 800 // health as first zombie set scr_specialclass_skulls 0 // 1/0 - enable/disable giving this class skulls set scr_specialclass_model "body_mp_usmc_woodland_sniper" // there's a list of models at the bottom of this cfg set scr_specialclass_model_head "head_mp_usmc_ghillie" // a head model to attach
set scr_specialclass_special1 "zf" //special abilities - see list below set scr_specialclass_special2 "ls"
// assault rifles set weap_allow_m16 1 set weap_allow_ak47 1 set weap_allow_m4 1 set weap_allow_g3 1 set weap_allow_g36c 1 set weap_allow_m14 1 set weap_allow_mp44 1 // assault attachments 1 set attach_allow_assault_none 1 set attach_allow_assault_reflex 1 set attach_allow_assault_silencer 1 set attach_allow_assault_acog 1
// smgs set weap_allow_mp5 1 set weap_allow_skorpion 1 set weap_allow_uzi 1 set weap_allow_ak74u 1 set weap_allow_p90 1 // smg attachments set attach_allow_smg_none 1 set attach_allow_smg_reflex 1 set attach_allow_smg_silencer 1 set attach_allow_smg_acog 1
// shotguns set weap_allow_m1014 1 set weap_allow_winchester1200 1 // shotgun attachments set attach_allow_shotgun_none 1 set attach_allow_shotgun_reflex 1 set attach_allow_shotgun_grip 1
// light machine guns set weap_allow_saw 1 set weap_allow_rpd 1 set weap_allow_m60e4 1 // lmg attachments set attach_allow_lmg_none 1 set attach_allow_lmg_reflex 1 set attach_allow_lmg_grip 1 set attach_allow_lmg_acog 1
// sniper rifles set weap_allow_dragunov 1 set weap_allow_m40a3 1 set weap_allow_barrett 1 set weap_allow_remington700 1 set weap_allow_m21 1 // sniper attachments set attach_allow_sniper_none 1 set attach_allow_sniper_acog 1
// pistols set weap_allow_beretta 1 set weap_allow_colt45 1 set weap_allow_usp 1 set weap_allow_deserteagle 1 set weap_allow_deserteaglegold 1 // pistol attachments set attach_allow_pistol_none 1 set attach_allow_pistol_silencer 1
// grenades set weap_allow_frag_grenade 1 set weap_allow_concussion_grenade 1 set weap_allow_flash_grenade 1 set weap_allow_smoke_grenade 0
// perks - these arent all in the game set perk_allow_specialty_parabolic 1 set perk_allow_specialty_holdbreath 1 set perk_allow_specialty_quieter 1 set perk_allow_specialty_longersprint 1 set perk_allow_specialty_bulletpenetration 1 set perk_allow_specialty_bulletaccuracy 1 set perk_allow_specialty_rof 1 set perk_allow_specialty_fastreload 1 set perk_allow_specialty_fraggrenade 1 set perk_allow_specialty_specialgrenade 1
// assault class default loadout set class_assault_primary m16 set class_assault_primary_attachment none set class_assault_secondary beretta set class_assault_secondary_attachment none set class_assault_perk1 specialty_null set class_assault_perk2 specialty_rof set class_assault_perk3 specialty_longersprint set class_assault_grenade concussion_grenade set class_assault_camo camo_none set class_assault_frags 1 set class_assault_special 1
// specops class default loadout set class_specops_primary mp5 set class_specops_primary_attachment silencer set class_specops_secondary usp set class_specops_secondary_attachment silencer set class_specops_perk1 specialty_null set class_specops_perk2 specialty_fastreload set class_specops_perk3 specialty_bulletaccuracy set class_specops_grenade flash_grenade set class_specops_camo camo_none set class_specops_frags 1 set class_specops_special 1
// heavygunner class default loadout set class_heavygunner_primary saw set class_heavygunner_primary_attachment none set class_heavygunner_secondary usp set class_heavygunner_secondary_attachment none set class_heavygunner_perk1 specialty_specialgrenade set class_heavygunner_perk2 specialty_rof set class_heavygunner_perk3 specialty_bulletpenetration set class_heavygunner_grenade concussion_grenade set class_heavygunner_camo camo_none set class_heavygunner_frags 1 set class_heavygunner_special 1
// demolitions class default loadout set class_demolitions_primary m1014 set class_demolitions_primary_attachment none set class_demolitions_secondary beretta set class_demolitions_secondary_attachment none set class_demolitions_perk1 specialty_null set class_demolitions_perk2 specialty_fastreload set class_demolitions_perk3 specialty_longersprint set class_demolitions_grenade flash_grenade set class_demolitions_camo camo_none set class_demolitions_frags 1 set class_demolitions_special 1
// sniper class default loadout set class_sniper_primary m40a3 set class_sniper_primary_attachment none set class_sniper_secondary beretta set class_sniper_secondary_attachment silencer set class_sniper_perk1 specialty_specialgrenade set class_sniper_perk2 specialty_rof set class_sniper_perk3 specialty_bulletpenetration set class_sniper_grenade flash_grenade set class_sniper_camo camo_none set class_sniper_frags 1 set class_sniper_special 1
set scr_enable_nightvision 1 set scr_enable_music 1 set scr_enable_hiticon 1
set scr_game_deathpointloss 0 set scr_game_suicidepointloss 0 set scr_team_teamkillpointloss 1
// hardpoints set scr_hardpoint_allowartillery 1 set scr_hardpoint_allowuav 1 set scr_hardpoint_allowhelicopter 1
// teams set scr_team_fftype 0 set scr_team_teamkillspawndelay 20 set scr_team_kickteamkillers 0
// player set scr_player_maxhealth 100 set scr_player_suicidespawndelay 0 set scr_player_healthregentime 5 set scr_player_forcerespawn 1 set scr_player_sprinttime 4
// UI set scr_hardcore 0 set scr_oldschool_mw 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1
//LIST OF MODELS FOR SPECIAL ZOMBIE CLASS// // zom_electricmodel // zom_ice_body // body_mp_usmc_specops // body_mp_arab_regular_cqb (normal zombie body) // body_mp_usmc_woodland_sniper
//LIST OF HEAD MODELS// // zom_electric_head // zom_ice_head // head_mp_usmc_tactical_mich_stripes_nomex // head_sp_arab_regular_asad (normal zombie head) // head_mp_usmc_ghillie
//There's not as many models as I thought there would be - I'll do some testing and may come out with //a few more that are built in.
Добавлено (10.06.2011, 07:19) --------------------------------------------- А не подскажешь еще плиз что нужно прописывать в ярлыке сервера( а то вообще без понятия)(там, где типо "Объект") И еще составь плиз алгоритм что да как делать, я гуглю гуглю не могу найти =(
В Пятница, 10.06.2011 в 09:11. Отредактировал v00sh - Пятница, 10.06.2011, 09:12
Инструкция по установке:
*Копируем mod.ff, z_zomdb_ext.iwd, и zom.cfg в COD4 (корневая папка игры)\mods\zom_db. *Редактируем ярлык в строке "Объект": (пробел)+set fs_game mods/zom_db +exec zom.cfg *Если хотим, то редактируем zom.cfg, чтобы изменить настройки мода. *Если используем другой конфиг для сервера, то logfile устанавливаем в 0 (set g_logsync "0"), иначе сервер не будет стартовать. *Обращаемся к http://www.novemberdobby.com/faq для дальнейшей информации.