Changes
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1.8: Maintenance / “get on the same level” release:
Fixed crash bug on DM and possible other gametypes involving mapending/notify messages on some maps.
Fixed missing laserbeam on first spawn in nightmode.
Fixed scoreboard settable timer.
Fixed a bug that could spam error messages when shot by helicopter.
Fixed CTF “bug” that spammed error messages when flag was recaptured.
Fixed 2 .cfg settings, had several wrong dvars there for map voting and painsound.
Fixed several more lill issues ..but ill be d.. if i remember them all.
Changed the arena file in the mod.ff, i had entered several maps from my own server not realising that others might not run those…which had a result that the callvote menu could show maps the server even didn’t have…doh me.
Added mp_matroska, mp_sharqi day/night and mp_backlot_2 to the nightmod.
Added 6 level zoomscope feature, changing zoom distance by pressing melee key
Added dvar to turn on or off the hold breath hint for snipers.
Added dvar to turn on or off the cursorhints, such as grenade throwback and press key to plant bomb.
Added closekill punishments for snipers.
Added dvar to disable or enable the laserbeams on claymores.
Added anti nade spam feature.
Added anti explosives (C4, claymores) spam feature (only works in ace fullmetal 1).
Added dvar to switch on or off the XP progress bar.
Added a free spectate dvar..now you can also go up and down when you are in spectate mode (pre cod4 style).
Added random bomb detonation dvar, if enabled the bomb explodes at a random time between 2 set values.
Added a serverside iwd containing up to now 23 mapfixes for the red beams, thanks to Tally, L0J!K and myself for providing these fixes.
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